This isn't a tale of personal exploration and growing into adulthood. (Personal aside: I just loathe what happened to JRPGs starting with Final Fantasy X). You're a stranger in a strange land, but unlike a Japanese RPG, you don't begin the campaign as some bratty emo kid with a stupid haircut and ill-fitting clothes. The genre was flush with titles in the 90's with games like Bladur's Gate, Shadowrun, the original Fallout. It's the Computer Role Playing Game counterpart to the traditional D&D pen and paper RPG. This feels like a game where the devs truly made the game they wanted, but failed to really take into consideration a way to introduce new recruits to their world. But at the same time this game very much feels like it was made for the fans of that niche, and struggles to reach beyond those borders. The end result: Pillars of Eternity is a very adult game that just nails the cRPG niche they were aiming for. Things like 'slavery, hostile prejudice (racial, cultural, spiritual, sexual), drug use and trade, and so on' will all help flesh out the story and add a believable core to the highly fictional world, he said." As the article states: "Being free of publisher constraints and things like the ESRB ratings system will also allow the game to delve into more mature subject matter that fantasy worlds normally ignore, Sawyer said. In an interview with Ars Technica, one of the designers, Josh Sawyer, revealed that Kickstarter wasn't shier first choice but it was "almost impossible to get funding through traditional methods for a game like this." However going the Kickstarter route frees the game form the shackles a traditional published might impose. They are an experienced studio with titles like Fallout: New Vegas and South Park: the Stick of Truth to their credit. Unlike many Kickstarter campaigns, the folks behind it, Obsidian Entertainment, aren't running the development out of their garage. It's been annoying to no end.You've probably heard this, but a bit of background: Pillars of Eternity started as a Kickstarter campaign. enemies move around, characters move around, and when it goes off my own guys end up in the line of fire. More often then not in PoE 1, if I have my druid or wizard casting an AoE spell, I end up hitting as many allies as I do enemies due to the lag between giving the command and actual execution. so many AoE abilities that can hurt your own party that are hard if not impossible to use in real time. One of the reasons I'm considering turn based for PoE2 is because of classes like wizard. same for Blackjacket+X, if you care about your time & private life > Imho, EVOKER mage is basically set in TB. as a result some TB-builds are cheesy AF or outright broken TB with "free actions" and "weapon switching" is easier, but such a slog that it still leads veterans to min-max. or those META cheese /borderline exploits well, generally a lot of fighting instead of "Talk" - was using custom Chars and Companions/Sidekicks juiced. That´s why anyone I know who ever did Shipdeck-Battles in TB-mode. Originally posted by sick duck:Do people have reduced health in turn based mode? In the ship battles especially it can take hundreds of hits to end a fight.
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